1. When people talk about the well-play game, how do you need to do something more substantial to make sure everyone is having fun, not just winning or losing?
2. Why do you think the big game companies often feel the need to include violence in their games whereas small indie companies don’t have to include violence? Why do you think big companies haven’t started making these non violent games?
3. What other types of power fantasies would you like to see in games and why?
Short answer for each question and quote (in-context citation) from Sources in the attachment.